function pillar(height: number, typeOfBlock: number) {
for (let i = 0; i < height; i++) {
agent.setItem(typeOfBlock, 64, 1);
agent.place(FORWARD);
agent.move(UP, 1);
}
}
function wall2(height: number, width: number, typeOfBlock: number) {
for (let j = 0; j < width; j++) {
pillar(height, typeOfBlock);
agent.move(DOWN, height);
agent.move(RIGHT, 1);
}
}
function floor2(depth: number, width: number, typeOfBlock: number) {
for (let i = 0; i < width; i++) {
for(let j = 0; j < depth; j++) {
agent.setItem(typeOfBlock, 64, 1);
agent.move(FORWARD, 1);
agent.place(DOWN);
}
agent.move(BACK, depth);
agent.move(RIGHT, 1);
}
}
function stairs2(height: number, width: number, steps: number, typeOfBlock: number) {
for (let k = 0; k < steps; k++) {
wall2(height, width, typeOfBlock);
agent.move(LEFT, width);
agent.move(BACK, 1);
height -= 1;
}
}
function roof2(depth: number, width: number, steps: number, typeOfBlock: number) {
agent.move(UP, 1);
for (let k = 0; k < steps; k++) {
floor2(depth, width, typeOfBlock);
agent.move(UP, 1);
agent.move(LEFT, width - 1);
agent.move(FORWARD, 1);
depth -= 2;
width -= 2;
}
}
player.onChat("9-10", function() {
floor2(9, 9, PLANKS_SPRUCE);
agent.teleport(world(-20, 64, -841), NORTH);
for (let j = 0; j < 4; j++) {
pillar(7, LOG_SPRUCE);
agent.move(DOWN, 7);
agent.move(RIGHT, 1);
agent.move(FORWARD, 9);
agent.turn(TurnDirection.Left);
}
agent.teleport(world(-19, 64, -843), WEST);
for (let j = 0; j < 3; j++) {
wall2(7, 7, PLANKS_SPRUCE);
agent.move(RIGHT, 1);
agent.move(FORWARD, 2);
agent.turn(TurnDirection.Left);
}
for (let i = 0; i < 2; i++) {
wall2(7, 3, PLANKS_SPRUCE);
agent.move(RIGHT, 1);
}
agent.move(LEFT, 5);
agent.move(UP, 2);
pillar(5, PLANKS_SPRUCE);
agent.teleport(world(-27, 64, -846), NORTH);
stairs2(4, 2, 4, PLANKS_SPRUCE);
agent.move(UP, 4);
agent.move(FORWARD, 4);
floor2(2, 7, PLANKS_SPRUCE);
agent.teleport(world(-29, 71, -840), NORTH);
roof2(11, 11, 6, PLANKS_SPRUCE);
})