const air = AIR;
const plank = PLANKS_BIRCH;
const bookshelf = BOOKSHELF;
player.onChat("14-4", function () {
agent.move(LEFT, 3);
const structure = [
[
[plank, plank, plank, plank],
[plank, air, air, air],
[plank, air, air, air],
[plank, air, air, air],
],
[
[plank, bookshelf, bookshelf, plank],
[bookshelf, air, air, air],
[bookshelf, air, air, air],
[plank, air, air, air],
],
[
[plank, plank, plank, plank],
[plank, air, air, air],
[plank, air, air, air],
[plank, air, air, air],
],
[
[plank, bookshelf, bookshelf, plank],
[bookshelf, air, air, air],
[bookshelf, air, air, air],
[plank, air, air, air],
],
[
[plank, plank, plank, plank],
[plank, air, air, air],
[plank, air, air, air],
[plank, air, air, air],
],
]
for(let y = 0; y < 5; y++) {
for (let x = 0; x < 4; x++) {
for(let z = 0; z < 4; z++) {
if (structure[y][x][z] == plank) {
agent.setSlot(1);
agent.place(FORWARD);
}
if (structure[y][x][z] == bookshelf) {
agent.setSlot(2);
agent.place(FORWARD);
}
agent.move(RIGHT, 1);
}
agent.move(LEFT, 4);
if(x != 3) agent.move(BACK, 1);
}
agent.move(UP, 1);
agent.move(FORWARD, 3);
}
});